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Rhino Visual Tips V.5 + Savanna3D R5
1. Before you start
1.1 Make sure you have Rhino 5 (0:35)
1.2 Red and blue dots on these videos (3:43)
1.3 What is inside the ZIP or the 3DM All folder (1:37)
1.4 Template units (1:43)
1.5 Help (5:57)
1.6 Entering commands (2:40)
1.7 The interface of Rhino 5 (6:41)
1.8 Toolbars (4:33)
1.9 Pan, rotate and zoom (5:10)
1.10 Undo (1:20)
1.11 Button or scrolling wheel on your mouse (1:04)
1.12 Download all the 3DM files as well as the bitmaps
1.13 Watch few videos with the content of Savanna3D
1.14 Download the Savanna3D library with more than 1000 3D 3DM blocks
2. How to select objects
Objectives (1:07)
2.1 Open the file Tun Tun (0:34)
2.2 Select all (1:49)
2.3 Select with a window or crossing (1:49)
2.4 Add or delete to your selection (1:51)
2.5 Duplicates (4:26)
2.6 Introduction to the Gumball (3:55)
2.7 Groups (3:29)
2.8 The visibility toolbar (5:05)
2.9 New ways to select in Rhino 5 (3:30)
2.10 Filters (3:18)
3. Curves
Objectives (2:00)
3.1 Points (5:57)
3.2 Line, line segments, polyline, line from midpoint, line normal and vertical to CPlane (9:04)
... (a) EXERCISE: Draw a 3D wireframe chair (2:31)
... (b) EXERCISE: Draw a 3D wireframe house (3:13)
3.3 Arcs (3:24)
... (a) EXERCISE: Trace a 2D Profile (2:56)
3.4 Circles (9:52)
... (a) EXERCISE: Make a 90 Degree 3D elbow pipe (3:50)
3.5 Rectangles (6:25)
... (a) EXERCISE: Draw a 3D bathtub (4:02)
... (b) EXERCISE: Draw a 2D calculator (7:45)
3.6 Polygons (7:11)
3.7 Ellipses (7:42)
4. Free form curves
4.1 Control point curve (2:52)
4.2 Interpolate point curve (3:21)
4.3 Curve through points (2:06)
4.4 Handle curve (2:16)
4.5 Interpolate on surface (2:30)
4.6 Conic (5:32)
4.7 Helix (4:05)
4.8 Spiral (2:57)
4.9 Tween curves (1:49)
... (a) EXERCISE: Model a bottle with profiles (2:05)
... (b) EXERCISE: Draw the edge of a 2D sole (1:35)
... (c) EXERCISE: Draw a helix around a column (1:58)
... (d) EXERCISE: Curves and history (7:09)
5. Edit curves
Objectives (1:02)
5.1 Trim and split (5:31)
5.2 Extend curves (5:37)
5.3 Fillet and chamfer (3:22)
5.4 Blend (8:18)
... (a) EXERCISE: Working with the Blend command (2:55)
... (b) EXERCISE: Blend with arcs (3:24)
5.5 Offset (3:55)
5.6 Curve from two views (3:57)
... (a) EXERCISE: Curve from two views and history (9:36)
5.7 Curve from cross section profiles (2:34)
5.8 Change the degree of a curve (2:57)
5.9 Rebuild curves and rebuild to a master curve (2:54)
5.10 Refit curves (3:49)
5.11 Adjust closed curve seam (4:05)
5.12 Convert to lines and arcs, simplify lines and curves, and closed open polylines (4:12)
5.13 Tween between two curves (3:08)
5.14 2-D Boolean curves (2:29)
5.15 Symmetry (2:06)
5.16 EXERCISE: Making the 3D handrail of a stairs (4:45)
6. The Gumball
6.1 Find and open the Gumball toolbar (2:00)
6.2 Turn on and off the Gumball (1:03)
6.3 Move objects with the Gumball in the X, Y, and Z axis (4:20)
6.4 Copy and rotate objects with the Gumball in the X, Y, and Z axis (3:15)
6.5 Scale and copy with the Gumball (5:17)
6.6 Relocate the Gumball (1:46)
6.7 Rotate and change the orthogonal angle (3:55)
6.8 Extrude curves and surfaces with the Gumball (1:10)
6.9 Select and edit sub-objects (3:19)
6.10 Change the drag strength of the Gumball (1:51)
6.11 The bonny tail of the Gumball (4:26)
6.12 Align the Gumball to an object (4:22)
7. Precision and inspection modeling
Objectives (1:27)
7.1 The Units and the grid (10:28)
7.2 Permanent Osnap (11:37)
7.3 One time Osnap, object snaps (8:35)
7.4 Absolute, relative, and polar coordinates (3:22)
... (a) EXERCISE: Absolute and relative coordinates (15:01)
7.5 Distance and angle constraints entry (1:47)
7.6 The Tab key (Lock Dir) (5:52)
7.7 The elevator mode (4:57)
7.8 Nudge keys (7:03)
7.9 Point filters (3:38)
7.10 Evaluate a point, length, and distance (3:47)
7.11 Angle and radius (3:15)
7.12 Bounding box, area, and volume (5:02)
7.13 Smartrack (11:23)
7.14 Analyze direction and flip direction (3:07)
7.15 Geometry continuity, curvature graph, and zebre analysis (3:00)
7.16 Explode and join (5:52)
7.17 Check for bad objects (1:23)
7.18 Curve deviation (4:41)
7.19 What, find out many things with this command (1:30)
7.20 Show edges (1:49)
... (a) EXERCISE: Show edges, show naked edges, and find open polysurfaces (3:34)
7.21 Set CPlane origen, set CPlane by X, and set CPlane by three points (11:32)
7.22 Zebra analysis (8:08)
8. Layers
Objectives (4:03)
8.1 Turn on, off, and lock layers (3:46)
8.2 Working with the toolbar (4:48)
8.3 The Panel (6:56)
8.4 Linetypes (7:44)
8.5 Stage manager (3:52)
8.6 Filters (3:51)
8.7 Display linetypes on and off (3:50)
9. Transform
Objectives (1:45)
9.1 (a) Move (3:05)
9.1 (b) Soft move (3:26)
9.1 (c) Move UVN (7:28)
9.2 (a) Copy (1:40)
9.2 (b) Copy in place (2:17)
9.2 (c) Copy verticaly (1:20)
9.2 (d) Copy from last (3:16)
9.3 (a) Rotate 2D (3:59)
9.3 (b) Rotate 3D (3:25)
9.4 (a) Scale 1-D (4:40)
9.4 (b) Scale 2-D (3:03)
9.4 (c) Scale 3-D (2:18)
9.4 (d) Scale non-uniform (2:11)
9.4 (e) Scale the control points (1:30)
9.5 (a) Mirror (2:36)
9.5 (b) Mirror 3 points (2:04)
9.6 (a) Orient with two points and three points (8:55)
9.6 (b) Orient curve, surface, and remap (8:55)
9.7 (a) Array (21:48)
9.7 (b) EXERCISE: Staircase (3:51)
9.8 Shear, bend, and twist (10:14)
9.9 Project to CPlane, and set XYZ coordinates (10:38)
9.10 Taper, align, and smooth (8:14)
9.11 (a) Flow (7:02)
19.11 (b) Transform flow and history (4:39)
10. Document properties and Rhino options
Objectives (1:28)
10.1 Units and grid (10:28)
10.2 Notes (2:14)
10.3 Annotation, dimensions, hath, and linetypes (1:54)
10.4 Rhino options
10.5 Synchronized views (3:48)
10.6 Appearance and colors (3:41)
10.7 Aliases (5:15)
10.8 Files (7:15)
10.9 General (3:05)
10.10 Selection menu and color for the selection (4:07)
10.11 (a) Display modes, line widths, and back-face color (6:40)
10.11 (b) EXERCISE: Change a display mode, the ground, the sun, and shadows (6:45)
10.12 Keyboard and shortcuts (3:02)
10.13 Updates (1:16)
10.14 Cursor tooltips (2:49)
11. Surfaces
Objectives (1:56)
11.1 Surface 3 or 4 points, 2, 3 or 4 edges, and planar (7:44)
11.2 Rectangular planes (5:49)
11.3 Extrude (11:41)
11.4 Loft (11:43)
11.5 Network (8:20)
11.6 Patch (8:16)
11.7 Sweep 1 rail (11:42)
11.8 Sweep 2 rails (10:41)
11.9 Revolve and rail revolve (6:16)
11.10 Heightfield (3:37)
11.11 EXERCISE: Model a full 3D mask (10:15)
12. Surface tools
Objectives (1:33)
12.1 Extend surface (3:55)
12.2 Fillet surface (4:14)
12.3 Chamfer surface (2:43)
12.4 Blend (10:20)
12.5 Offset (5:55)
12.6 Match and merge surface (5:25)
12.7 Symmetry (6:38)
12.8 Rebuild, degre, and refit surfaces (9:23)
12.9 Untrim, adjust seam, and shrink trimmed surfaces (6:42)
12.10 Unroll (6:07)
12.11 Tween between surfaces (3:13)
13. Solids
Objectives (2:01)
13.1 Box (2:23)
13.2 Sphere (1:48)
13.3 Ellipsoid (1:37)
13.4 Paraboloid (1:51)
13.5 Cone (3:27)
13.6 Cylinder (2:28)
13.7 Tube (1:52)
13.8 Torus (2:24)
13.9 Pipe (8:40)
13.10 Extrude (9:32)
13.11 Slab (1:55)
13.12 Pyramid (4:07)
13.13 Boss and rib (4:43)
13.14 Solid text (1:44)
13.15 EXERCISE: Model a 3D space and use history to edit it (4:25)
14. Solid tools
Objectives (0:52)
14.1 Boolean union, difference, and intersection (4:52)
14.2 Boolean split (3:32)
14.3 Boolean 2 objects (1:52)
14.4 Create solid (3:45)
14.5 Shell closed polysurface (2:37)
14.6 Cap planar holes (2:14)
14.7 Extract surface (2:34)
14.8 Merge coplanar surfaces (3:11)
14.9 (a) Variable radius fillet and blend (5:49)
14.9 (b) EXERCISE: Fillet a solid calculator (7:07)
14.10 Variable fillet chamfer (3:12)
14.11 Few advanced solid tools (6:42)
14.12 Turn on solid control points (2:52)
14.13 (a) EXERCISE: Shell a solid 3D Base (3:56)
14.13 (b) EXERCISE: Model a full 3D Hardware lock (7:26)
15 Meshes
Objectives (1:15)
15.1 Mesh primitives (4:14)
15.2 Mesh from a surface or polysurface (6:06)
15.3 Mesh boolean union, difference, intersection, and split (5:11)
15.4 Split, trim and intersection (4:25)
15.5 Delete faces from a mesh (2:13)
15.6 Fill mesh hole or fill all holes in a mesh (1:55)
15.7 Mesh offset (2:56)
15.8 Unify mesh normals and flip mesh normals (4:33)
15.9 Mesh repair wizard (3:44)
16. Curve from objects
Objectives (1:02)
16.1 (a) How to project to a surface (2:39)
16.1 (b) EXERCISE: Project 2D curves into a shoe 3D last (4:37)
16.2 Pull curve to surface (2:06)
16.3 Duplicate edge (0:48)
16.4 Duplicate borders (1:50)
16.5 Extract isocurves (3:41)
16.6 Object intersection (2:33)
16.7 (a) Section and contour (6:02)
16.7 (b) EXERCISE: Using the contour command (6:59)
16.8 Create UV and apply UV (5:19)
16.9 Make 2D drawings (3:52)
17. Dimensions and annotations
Objectives (1:08)
17.1 Annotate dot (2:30)
17.2 Add or remove arrow head on a curve (1:40)
17.3 Create a text block (5:11)
17.4 Edit text and toggle annotation scaling (10:08)
17.5 Hatch and toggle hatch scaling (8:12)
17.6 Leader (3:05)
17.7 Select a dimension style and set current dimension style (2:13)
17.8 Create few new dimension styles and edit them in millimeters and meters (18:53)
17.9 Horizontal and vertical dimension (2:46)
17.10 Radial and diameter dimension (2:16)
17.11 Angle, rotated, and aligned dimension (3:10)
17.12 Ordinate dimension (6:33)
17.13 Edit and recenter dimensions (2:48)
17.14 Revision cloud (2:32)
17.15 Dimension with continue = yes (13:06)
17.16 EXERCISE: Dimension scale 1:1 (14:04)
17.17 Draw order or display order and match (3:55)
18. Layouts and print
Objectives (1:44)
18.1 New layout (5:03)
18.2 New layout 4 details (1:04)
18.3 Add detail view (3:06)
18.4 Layout properties (2:05)
18.5 Hide and show objects in detail (4:35)
18.6 Hide and show layers in detail (5:38)
18.7 How to lock a detail view (3:35)
18.8 Scale each layout detail window (7:43)
18.9 Add clipping planes (10:41)
18.10 Viewport tab control (1:48)
18.11 Print destination (4:59)
18.12 View and output scale (6:42)
18.13 Margins and position (4:37)
18.14 Line types and line widths (5:02)
18.15 Visibility (3:10)
18.16 Printer details [ Scale X + Scale Y ] (1:42)
18.17 Lens length and isometric (3:06)
18.18 Named views (4:13)
18.19 Named positions (2:01)
19. Render, lights, materials. textures. the ground plane, the environment, and the sun
Objectives (2:43)
19.1 Render Settings (2:43)
19.2 Render panel (12:15)
19.3 Render library (8:24)
19.4 Render materials (8:52)
19.5 Environment and ground plane (9:11)
19.6 Lights (12:34)
19.7 UV Mapping (8:36)
19.8 Edge softening and displacement (8:20)
19.9 EXERCISE: Render process (11:10)
19.10 EXERCISE: Render the Visual Tips V.5 USB flash drive (8:47)
20. Blocks and Savanna3D V.5
Objectives (0:49)
20.1 Make a block (4:17)
20.1 Scale a block (3:03)
20.3 Export with origen (5:11)
20.4 Edit a block (4:47)
20.5 Count and replace blocks (6:10)
20.6 Do the math! (4:34)
20.7 Set the file path for your blocks (5:01)
20.8 Embed, embed and link, or link (9:23)
20.9 Quick overview of the content of Savanna3D R5 (2:25)
21. Contact us
21.1 How to best contact us
Teach online with
5.12 Convert to lines and arcs, simplify lines and curves, and closed open polylines
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