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Computational and Parametric Design for Jewelry (Tax Included)
Chapter 1. Introduction to the Course
1.1 Welcome to the course
1.2 Few samples of what you will be learning in this course
1.3 Before we begin, here are a few recommendations (2:39)
1.4 Make sure you have taken the following courses before we begin!
1.5 Three icons that we will use throughout this course
1.6 Course Vocabulary
Chapter 2. Grasshopper on your Mac or Windows for Rhino 8
2.1 Yes! You can use Windows or Mac OS for this course
2.2 The Rhino 8 interface on Windows and Mac OS are now very similar (0:49)
Chapter 3. Let's Explore the Grasshopper Interface!
3.1 How to start Grasshopper and a few ways to open a definition (1:58)
3.2 Grasshopper settings (4:25)
3.3 Cables, types, and how to manipulate them (7:13)
3.4 The meaning of some colors in Grasshopper (3:39)
3.4 ... (a) (Quiz) What does it mean when you see an orange Param or Component?
3.5 How to make groups and organize your definitions (2:19)
3.5 ... (b) (Quiz) Which keys do you press to find the location of a Param or Component?
3.6 All about the canvas (6:52)
3.5 ... (a) (Quiz) What is the shortcut to make a group
3.7 The Interface -> GH Review and Q&A
Chapter 4. Params, Lists and Curves (Review from GH Course Chapter 4, 5 and 6)
Material you need to know before moving forward
4.2 ... (a) (Quiz) One question about the numeric slider
4.5 ... (a) (Quiz) What is the answer?
5.2 ... (a) (Quiz) Yes!!! time for a question !
5.2 ... (b) (Quiz) Look at this list of green limes ?
5.2 ... (c) (Quiz) What is the index value of the last item in any list?
5.3 ... (a) (Quiz) What is the list of numbers from this series?
5.3 ... (b) (Quiz) What list of numbers is the Series component making?
6.3.1 ... (a) (Quiz) Curve -> Division: How many points and segments
6.3.2 ... (a) (Quiz) About the Domain of a curve
6.4.2 ... (a) (Quiz) About the Range component
Chapter 5. Math, Sets and Vectors (Review from GH Course Chapter 7, 8 and 9)
Material you need to know before moving forward
7.1.3 ... (a) Math -> Operators: (Quiz) What is the result and partial result
7.3.2 ... (b) Math -> Domain: (Quiz) About Remap
8.1.4 ...(b) (Quiz) How many closed curves does the Dispatch outputs in List A?
8.2.1 ...(a) (Quiz) What is the last list of numbers?
8.2.2 ...(a) (Quiz) What is the pattern?
8.2.2 ...(b) (Quiz) What is the pattern from these Series?
9.1.1 ... (a) (Quiz) about the Right Hand Rule
9.2.1 ... (a) (Quiz) about the direction of a vector
9.2.3 ... (a) (Quiz) about Reversing a vector
Chapter 6. Surfaces and Transform (Review from GH Course Chapter 10 and 11)
Material you need to know before moving forward
10.4.3 ... (a) (Quiz) How many Faces, Edges, and Vertices ?
10.4.2 ... (a) (Quiz) How many Faces, Edges, and Vertices ?
11.1.2 ...(a) (Quiz) Is this correct ?
Chapter 7. Different Ways to Analyze Curves
7.00 What we will learn, see, and create in this chapter
7.01 Different ways of analyzing curves (3:44)
7.02 Different ways of dividing curves (10:20)
7.03 How to extend curves (2:29)
7.04 Align construction planes (5:19)
7.05 The Evaluate Length Component (2:32)
7.06 Project [01]: Orienting circles in order with a guide curve and on top of a surface (6:51)
7.07 Project [02]: Arrange several circles, with different diameters, following a guide curve. (15:19)
7.08 Do you have questions or concerns about the material in this chapter 7?
Chapter 8: Manipulating Circles to Create Rings and Bands
8.00 What we will learn, see, and create in this chapter
8.01 Create a list of ring size values (6:55)
8.02 Create very simple 3D band type of ring (3:30)
8.03 Project [01]: Create a 3D band ring with fillets, or chamfers (6:18)
8.04 Project [02]: A 3D band ring and develop an area of the ring on the floor (10:20)
8.05 Project [03]: Ring formed of several bands [plates] and screws (16:11)
8.06 Do you have questions or concerns about the material in this chapter 8?
Chapter 9. Cutters
9.00 What we will learn, see, and create in this chapter
9.01 Adding guides on the stones and modeling a simple cutter in Rhino 8 (2:24)
9.02 Create our first simple cutter with GH (8:14)
9.03 Project [01] Create a 3D solid cutter on any construction plane! (7:18)
9.04 Project [02] Create a 3D solid cutter with different tips (4:09)
9.05 Project [03]: Let's polish the last definition of the cutter (9:57)
9.06 Do you have questions or concerns about the material in this chapter 9?
Chapter 10. Parametric Orientation from one CPlane to another
10.00 What we will learn, see, and create in this chapter
10.01 Finding where things are and where we want to orient them to! (6:48)
10.02 Project [01]: Orient a group of objects and be able to scale them (8:39)
10.03 Project [02] : Being able to BAKE more easily (13:30)
10.4 Do you have questions or concerns about the material in this chapter 10?
Chapter 11. Create Baskets and Bezels
11.00 What we will learn, see, and create in this chapter
11.01 Simple basket, but let's fix a few things first! (16:53)
11.02 Have the possibility to put cutters and make holes to my basket (12:45)
11.03 Project [01]: Polish my basket definition and set the automatic BAKE (11:26)
11.04 Project [02]: Create a basket with Subs (16:52)
11.05 Project [03]: Creating a simple Bezel (6:47)
11.06 Project [04]: An idea to add the claws [Prongs] to the baskets or bezels (19:20)
11.07 A new way to join Solids, Meshes, Breps, and SubDs with ShrinkWrap (7:07)
11.08 Do you have questions or concerns about the material in this chapter 11?
Chapter 12. Channels
12.00 What we will see and create in this chapter 12
12.01 Basic Channel [Channel] (9:06)
12.02 Channel [Channel] with option to rotate sections and cover the endings (11:44)
12.03 Basic Channel with a closed curve guide and assign a material to the channel (20:00)
12.04 Project [01] Apply material to your channels (13:49)
12.05 Do you have questions or concerns about the material in this chapter 12?
Chapter 13. Women and Men Dome Rings
13.00 What we will see and create in this chapter 13
13.01 First draw the curves to create a dome ring (26:13)
13.02 Continue with the DEF from 13.01 and create the female ring (18:03)
13.03 Project [01] Optimize, organize and implement the cache [BAKE] (19:28)
13.04 Project [02] Cut the top of the ring (12:41)
13.05 Do you have questions or concerns about the material in this chapter 13?
Chapter 14. Create Bands with Two 2D Cross Sections
14.00 What we will see and create in this chapter 14
14.01 Use a circle and an ellipse to create first, the wireframe (8:54)
14.02 Time to create the two mapping rectangles, to orient my 2D sections (4:50)
14.03 Use Sweep-Two rails and the rectangular mapping component (10:09)
14.04 Project [01] Using the Orient component, Sweep by two rails and Scale in XYZ (19:43)
14.05 Do you have questions or concerns about the material in this chapter 14?
Chapter 15. Twisted Cables
15.00 What we will lean and create in this chapter 15
15.01 Part one, we will create the solids that we want to twist (9:16)
15.02 Part two, we will twist the solids created in the first part. (6:35)
15.03 The last part is to flow the twisted rods, around my rail. (5:06)
15.04 Project [01] Create two Sub-Curves, rotate them apart, and join them (17:39)
15.05 Project [02] Quickly create a circle and a surface for a ring (5:51)
15.06 Do you have questions or concerns about the material in this chapter 15?
Chapter 16. Create the Surface of a Ring
16.00 What we will see and create in this chapter 16
16.01 Create the surface of the Ring we want to use (6:36)
16.02 Set the domain of the surface we want to use (4:30)
16.03 Create the 3D boxes that we will use to place our 3D tiles (9:53)
16.04 Project [01] Polish the previous def and use the wired boxes to place SubD Pipes (8:41)
16.05 Project [02] Being able to use Open Curve 2D Cross Sections to generate our surface (17:48)
16.06 Project [03] Bracelet with waves (24:45)
16.07 Do you have questions or concerns about the material in this chapter 16?
Chapter 17. Let´s Work with Chains
17.00 In this chapter we are going to create chain links.
17.01 Define the section of the curve that we will use in the chain. (2:09)
17.02 Choose the 3D block to generate our chain (13:17)
17.03 Project [ 01] Being able to select 2 different blocks, to create my chain (21:47)
17.04 Do you have questions or concerns about the material in this chapter 17?
Chapter 18. Signet Ring with GH
18.00 What we will see and create in this chapter 18
18.01 Create the first curves needed for our signet ring (5:33)
18.02 Create the center curve of our signet ring (6:39)
18.03 Create the Blends on the front of the ring and the solid-pipe for the size of the ring finger (12:33)
18.04 Create the Blends on the right side and use the NetWork component to create the first surface (13:03)
18.05 Union all surfaces and create a Solid then, apply materials and BAKE! (7:28)
18.06 Project [01] Polish your GH Def and add the possibility to BAKE! (5:53)
18.07 Do you have questions or concerns about the material in this chapter 18?
Chapter 19. Different Ways we Can Create a Pave and Prongs
19.00 What we will see and create in this chapter 19
19.01 Create a simple 2D Pavé (14:37)
19.02 Adding the supports [Prongs] to the 2D Pavé (40:42)
19.03 Project [01] Using the Duplicate-Points component in the above definition (6:56)
19.04 Bringing a Pavé that is in 2D to a region of a Surface (34:38)
19.05 Project [02] Design and create a Scalloped Pavé (29:57)
19.06 Project [03] Create a Scalloped Pavé using the Rectangle and a Taper component (19:42)
19.07 Let's understand an equidistant triangle to create our Pavé [Equilateral Triangle] (4:46)
19.08 Let's use Paneling Tools [Plugin] to create our Pavé in 2D and 3D (38:08)
19.09 Project [04] Create a Pavé using Kangaroo2 (16:18)
19.10 Do you have questions or concerns about the material in this chapter 19?
Chapter 20. Tips & Tricks: Create a Toolbar and Use the Get-Grasshopper-Paramss
20.00 What we will see and create in this chapter 20
20.01 Create our resources folder for our libraries. Set The [Path] (1:57)
20.02 Some Get parameters that we need in order to use the Grasshopper-Player (12:52)
20.03 Create a toolbar with some buttons to speed up our work (19:18)
20.04 Project [01] Link or join a toolbar with buttons to another toolbar (11:05)
20.05 Project [02] Create a GH-Player definition and add a bottom to a toolbar to run the GH-Player definition (9:29)
20.06 Project [03] How to orient text on a surface (20:24)
20.07 Do you have questions or concerns about the material in this chapter 20?
Chapter 21. This is the End
21.01 You have completed the course!
15.01 Part one, we will create the solids that we want to twist
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